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Monday, February 4th, 2008
Posted by Bill Hutchens @ 07:15:12 pm
John Tynes, producer of Pirates of the Burning Sea from Seattle’s Flying Lab Software, was kind enough to spend a few minutes on the phone recently, chatting about the amazing new massively multiplayer online role-playing game. BH: So, the water is amazing in Pirates. Without getting too technical, can you explain how it was done? How is that you got the Caribbean to look like a sea instead of a bunch of small patches of water stitched together? JT: This is really very much a triumph of art direction. Our water isn’t based on physics or fluid dynamics or the principals of water or what have you. I’d love to tell you we modeled the real properties of water, but that’s just not true. The motion is just an animation. The way it looks, reflectively, the gloss was a collaboration between senior programmers and a couple of artists. We had the water looking worse, but then we had them work together through a couple of weeks. The result is, it’s not sophisticated from a technical innovation standpoint. It’s about shaders. Anything that renders light and color detail on daily objects is called a shader, and they developed a wonderful shader. It’s a ship game of course, so from the start we put a lot of work into the water. We were poking at the water and trying different things. The core process took less than a month, and it probably happened about two years ago. The team, they just kind of got fired up. BH: This was a much different game when you started it five years ago, wasn’t it? BH: What were some of the original features? BH: What happened? BH: “Latent pirate love,” I love it. So are you ready for a huge explosion in popularity then? I mean, if you remember, Blizzard had some trouble keeping up with demand not long after launching World of Warcraft. BH: Do you guys have a WoW killer on your hands? BH: Can you talk about content updates and patches? BH: What has been (and what will be) sort of your update philosophy or policy? BH: Any super-secret stuff you can tell us about? BH: How did you grow your team over the duration of development for Pirates? BH: Other than that rapid buildup in the last couple of years, what else is unusual about your team? BH: Regardless of their newness to the games industry, they seem to have helped ship a great game.
Categories: New Games and Hardware, Events, Interviews, Game News, Pop Culture
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Gamers Journal
Bill Hutchens is the video games reviewer for The News Tribune. He’s been playing video games for 30 years (since he first discovered he could reach the buttons on Asteroids arcade machines), and he’s been writing about games for 13 years. In this blog, we’ll discuss games and gaming news and trends. And occasionally we’ll touch on other industries - TV, movies, music, comics, etc. - that cross into the electronic entertainment realm. Game on! Category
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